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iRender : GPU-Accelerated Cloud Render Farm.
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How to import Rigify models into Unity project?

Rigify is a free add-on for Blender that helps you generate rigs for characters and is available with Mecanim in Unity. This add-on is great for new and non-technical game developers. Rigify creates a full rig for your model and by using the armature as a template, you can forge it into a nice simple rig for humanoid characters. In this article, iRender will guide you through rigging your 3D model using Rigify and importing it into Unity’s Mecanim.

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Exploring Arnold for Maya 5.4.2.1 plug-in with iRender

The development of new software and rendering technology has helped digital designers combine lighting, and textures to create realistic and amazing works of art. The combination of Maya Arnold brings great benefits to 3D animators. Arnold has become a preferred rendering solution for visual and special effects projects in the film, game, and animation industries. You can create realistic images with natural lighting, complex materials, and beautiful effects with Arnold.
In today’s article, let’s explore Arnold for Maya 5.4.2.1 plug-in with iRender!

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Reasons why Unity 3D is the best game engine

The Unity game engine: what is it? For budding developers, Unity is a cross-platform program that is the life of the party. According to Unity Technologies, 71% of mobile games are Unity-based, making it the most popular option. Five billion apps are downloaded each month just from Unity. Unity is known to even people who have no interest in creating video games. Unity is a highly regarded tool among individuals interested in game production, and for good reason.

To understand more, let’s discuss with iRender in this blog.

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Autodesk Maya 2025.3: Key Updates and Enhancements

Autodesk has introduced new features in Maya 2025.3, the latest version of its 3D modeling and animation software. Maya’s update enhances the Boolean algorithm for better modeling on complex geometry, supports OpenPBR materials in LookdevX and Arnold, and adds cloud ‘wedging’ for Bifrost simulations. Let’s delve into it with iRender in this blog!

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Getting started with Corona Decal for 3ds Max

Are you a 3D artist looking to add intricate details and realistic textures to your 3D models? Creating visually engaging and authentic 3D scenes involves attention to detail, and with the power of Corona Decal in 3ds Max, you can take your creations to the next level. In this blog, iRender will guide you through the basics of using Corona Decal and provide essential tips to help you master this feature.

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Tips for Optimizing Performance in Unity Games

Optimizing performance in Unity games is a critical aspect of game development. Efficient performance optimization ensures that the game runs smoothly, provides an immersive experience, and meets the expectations of players. In this blog today, we will explore a range of tips and best practices for optimizing performance in Unity games. These tips encompass various areas such as asset management, graphics optimization, code efficiency, and utilization of Unity’s tools to enhance the game’s overall performance. By understanding and implementing these strategies, game developers can create high-performing Unity games that offer their audience an engaging and seamless gaming experience.
Let’s delve into these valuable tips for optimizing performance in Unity games.

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Some tips to get photorealistic renders in Redshift

Working on a 3D project sometimes requires you to be able to provide photorealistic results. There are many renderers which can achieve that in a simple way, but some renderers like Redshift are not. You will need to pay attention to more settings, and let’s find out tips to get photorealistic renders in Redshift in this article.

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