June 15, 2022 Maddie Quach

Cycles 4D in Cinema 4D: A Quick Overview

Cycles 4D is a specific bridge plugin that allows Cinema 4D users to directly access the Cycles rendering engine. Cycles is Blender’s physically-based production renderer, which speeds up rendering by using your GPU or CPU.

In addition, with INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to all Cinema 4D Modules and superb integration with X-Particles.

In this article, let’s together have an overview look at Cycles 4D to see if it could be your choice for future projects.

Why Cycles 4D?

A flexible and powerful workflow

The material system in Cycles 4D is totally nodal, allowing you to generate an infinite number of materials and effects. The system was created with users in mind by INSYDIUM, who created a modern nodal system that functions and feels like an extension of Cinema 4D. Our nodes are useful, simple to use, and extremely quick.

Flexible nodes

  • Each every parameter has its own smooth-moving slider bar.
  • Double-click to add specified values for accurate numbers.
  • You can utilize keyframes if you want to.
  • You can automatically collapse nodes by double-clicking them, and you can conceal input and outputs that aren’t in use by hiding input and outputs that aren’t in use.
  • Using the sophisticated grouping system, create bespoke nodes.
  • The Node Editor does not slow down or lag when creating a large node tree.
  • There are three types of node connections: small tangents, Bezier connections, and linear connections.

Texturing and lighting

Lighting and texturing in Cinema 4D have reached new heights thanks to recent speed advancements in the Cycles 4D Real-Time Preview and Node Editor.

Cycles 4D is compatible with PBR texturing products like Substance Painter and Designer, making it simple to create your own ‘look.’

Surface features can be influenced by micropolygon displacement. The volumetric lighting in Cycles 4D allows you to create incredibly realistic environment effects.

Working with hundreds of compositing objects is a breeze with Cryptomatte support. At the compositing step, extracting several render elements such as diffuse color, glossy, transmission color, emission, and Z-depth allows for detailed control over the image.

Preview in Real-Time

The Real-Time Preview window displays a high-quality render that updates as your viewport changes. The preview updates and cleans up really quickly, giving you a good indication of how the final render will seem on output.

Cycles 4D’s strength and speed allow you to take use of Blender’s Cycles render engine’s speed and versatility. It’s the ideal render companion for outstanding results, thanks to complete native X-Particles compatibility.

System requirement

Cycles 4D has the following system requirements:

Versions of Cinema 4D

Cycles 4D is compatible with the following Cinema 4D versions:

  • R14
  • R15
  • R20 (using the Insydium Bridge plugin, which is supplied with Cycles 4D)
  • R21 is a number that can be used to (also using the Insydium Bridge plugin)

Hardware

A 64-bit system is necessary, but you’ll need one with Cinema 4D R16 and later anyhow.

Graphics Card

Cycles 4D can render on any machine’s CPU or, if you have a compatible graphics card, on the GPU. So, what is the best card for Cycles 4D rendering?

It’s nVidia graphics cards

nVidia graphics cards are found in the majority of PCs, although not all. It’s difficult to say which card is “best” for rendering with Cycles 4D, especially since it changes when graphics drivers and the CUDA SDK are upgraded.

When choosing a card for this purpose, look at the card’s processing capacity, which is commonly measured in gigaflops or teraflops (1 teraflop = 1000 gigaflops), as well as the quantity of video memory (VRAM). The more of each, the better, but if you must choose between the two, go with the speedier card over the one with more VRAM.

As we all know, the latest version of Cycles 4D can render on both the GPU and the CPU, thus it can switch to the CPU if the GPU memory is insufficient. You can also check at numerous Cycles benchmarks that have been published and are easily accessible on the internet.

Although it is possible to use an external nVidia GPU (an ‘eGPU’) with a Mac, Apple’s support for these devices is restricted, and we cannot advocate or guarantee that Cycles 4D will operate with one at this time. Please test the sample version to check that it will work for you.

As stated above, Cycles 4D can use the computer’s CPU or compatible GPU(s) to render a scene. If you do not have a suitable configuration to render your C4D project with Cycles 4D, iRender could be your best choice.

We provide high computing servers with various configurations. Those servers range from 1/2/4/6/8 RTX 3090 and powerful high clock speed CPU. For example,  Intel Xeon W-2245/ AMD Ryzen Threadripper Pro 3955WX. You will access our servers through the Remote Desktop Application. And then, will take full control of this remote machine. Using the remote server is no different than using any other computer you’ve had. You can install any application or version or plugins you like and use it as if it was your own computer. Let’s have a look at the specifications of our server below: 

Register an account today for FREE TESTING COUPON to experience our service. Or contact us via WhatsApp: (+84) 912 785 500 for advice and support.

 

Thank you & Happy Rendering!



		

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Maddie Quach

Hi everyone. Being an Customer Support from iRender, I always hope to share new things with 3D artists, data scientists from all over the world and learn from them as well.
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