improve render speed

VRAM is probably one of the single most important considerations when using OctaneRender®, since VRAM determines what you can actually get done in any given shot — if your scene or parts of it doesn't fit into VRAM it is not going to render. Out of Core is useful to address VRAM overflow, but it can only go so far, and performance will suffer. So many scenes come into Otoy Tech Support that is not using VRAM effectively. This guide will offer suggestions to help you create scenes that are optimized for Octane.
10 Mar 2022

Best Octane Scene Optimization Tips for Faster rendering

VRAM is probably one of the single most important considerations when using OctaneRender®, since VRAM determines what you can actually…

And 3D designers often encounter some problems related to computer performance during rendering. Lacking the Vram of the GPU card when rendering a big and complex scene is a case in point. This sometimes prevents them from taking full advantage of this powerful rendering engine. For today’s article, let’s find out some solutions to this dilemma with iRender Cloud Rendering service!
02 Mar 2022

Best Vram optimization strategies for Octane Render

And 3D designers often encounter some problems related to computer performance during rendering. Lacking the Vram of the GPU card…

Cinema 4D is such a high-end 3D Application that it can bring even powerful PCs to their knees. Maxon’s official System Requirements might be a good baseline but fall short when your projects become more complex and when you have multiple applications open at a time.
13 Jan 2022

C4D System Requirements is insufficient for smooth workflow

Cinema 4D is such a high-end 3D Application that it can bring even powerful PCs to their knees. Maxon’s official…

Recently, Otoy has unveiled Octane 2022, the next major set of updates to the GPU production renderer, with the release of OctaneRender 2022.1 XB0, the first experimental build of the CUDA edition. Interestingly, some major changes include a new photon tracing kernel, making rendering caustics “about 1000x faster”, a new layered ubermaterial based on Autodesk’s Standard Surface specification, and better handling of volumes.
06 Jan 2022

What’s new in OctaneRender 2022.1 XB0?

Recently, Otoy has unveiled Octane 2022, the next major set of updates to the GPU production renderer, with the release…

As we all know, Octane has various ways of layering textures and materials together to form complex looks and the purpose of this article is to walk you through how to use the most common ones by texturing a sci-fi crate. From the first and second parts, we have gone through almost all the steps from creating basic setups, Base Texture and Masking Strategies, etc. Now let’s come to the final part, which will guide you through Screen and Label and then see the final look of our sci-fi crate.
16 Dec 2021

Understand Mixing and Layering Systems in Octane for Cinema 4D (part 3)

As we all know, Octane has various ways of layering textures and materials together to form complex looks and the…

From the first part, we have covered some overall Setup of how the C4D file is constructed and pointed out where the assets originate from and Base Texture including building a Composite Material and set up a procedural mask using a Saw Wave, Gradient and Mix Texture node to tell Octane where to apply two different scratch masks. We’ll also be using a Dirt Node to apply some edge wear, touching on grouping nodes to clean up the node graph. Finally, we reused our procedural mask to restrict a rubber material to the bottom. Now let’s come to the next part of this step though, which will continue with Masking Strategies, Handles, and Top Bumps.
09 Dec 2021

Understand Mixing and Layering Systems in Octane for C4D (part 2)

From the first part, we have covered some overall Setup of how the C4D file is constructed and pointed out…

There’s a lot of overlap and many ways to accomplish the same task in Octane. The goal of this step-through is to introduce you to as many layering and mixing systems in Octane as possible over the course of one project and then let you decide which ones you think will work the best in any future projects you make.
02 Dec 2021

Understand Mixing and Layering Systems in Octane for C4D (part 1)

There’s a lot of overlap and many ways to accomplish the same task in Octane. The goal of this step-through…

From the first part, almost all the basics of Path Tracing Optimization for Faster Rendering on Octane are covered including Kernel Settings, Max samples, Diffuse/Specular/ Scattering Depth, CI clamp, and Hot Pixel removal. Now let’s come to the next part of this series, which will continue with other Other Tweaky Settings and Camera Settings in Octane to speed up the rendering time.
18 Nov 2021

Path Tracing Optimization for Faster Rendering on Octane (part 2)

From the first part, almost all the basics of Path Tracing Optimization for Faster Rendering on Octane are covered including…

Today, the purpose of this writeup is to look at mostly the Path Tracing Kernel settings and see how to fiddle with them to speed up render and iteration times. This guide was written using the Cinema 4D version of Octane, but the settings should be the same no matter what DCC you're using (or standalone, for that matter).
11 Nov 2021

Path Tracing Optimization for Faster Rendering on Octane (part 1)

Today, the purpose of this writeup is to look at mostly the Path Tracing Kernel settings and see how to…

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