Multi RTX 3090

Arnold is a ray-tracing renderer program from Autodesk for calculating three-dimensional, computer-generated scenes and has become one of the most widely used rendering programs in professional film production worldwide in recent years. Over 300 leading studios and production houses use Arnold as their standard renderer. In today's article, let's learn some tips for better render quality with Arnold for Maya.
03 Aug 2022

Tips for better Render Quality with Arnold for Maya

Arnold is a ray-tracing renderer program from Autodesk for calculating three-dimensional, computer-generated scenes and has become one of the most…

Arnold is a ray-tracing renderer program from Autodesk for calculating three-dimensional, computer-generated scenes and has become one of the most widely used rendering programs in professional film production worldwide in recent years. Over 300 leading studios and production houses use Arnold as their standard renderer. Autodesk Arnold is part of Autodesk Maya and Autodesk 3ds Max as an interactive renderer. In today's article, let's see how to improve render times with Arnold and Maya.
13 Apr 2022

Improve render time with Arnold for Maya

Arnold is a ray-tracing renderer program from Autodesk for calculating three-dimensional, computer-generated scenes and has become one of the most…

Arnold is a ray-tracing renderer program from Autodesk for calculating three-dimensional, computer-generated scenes and has become one of the most widely used rendering programs in professional film production worldwide in recent years. Over 300 leading studios and production houses use Arnold as their standard renderer. Autodesk Arnold is part of Autodesk Maya and Autodesk 3ds Max as an interactive renderer. From version 6 Arnold is able to use the CPU and GPU for its renderings. Plug-ins are available for the following programs: Maya, 3ds Max, Houdini, Cinema 4D, Katana and Softimage. In today's article, let's learn some general settings to get started with Arnold GPU rendering.
06 Apr 2022

Getting Started with Arnold GPU on iRender Service

Arnold is a ray-tracing renderer program from Autodesk for calculating three-dimensional, computer-generated scenes and has become one of the most…

Arnold is a ray-tracing renderer program from Autodesk for calculating three-dimensional, computer-generated scenes and has become one of the most widely used rendering programs in professional film production worldwide in recent years. Over 300 leading studios and production houses use Arnold as their standard renderer. Autodesk Arnold is part of Autodesk Maya and Autodesk 3ds Max as an interactive renderer. From version 6 Arnold is able to use the CPU and GPU for its renderings. Plug-ins are available for the following programs: Maya, 3ds Max, Houdini, Cinema 4D, Katana and Softimage. In today's article, let's figure out what is the ideal configuration we should equip for our workstation for Arnold.
30 Mar 2022

Ideal workstation configuration for Arnold

Arnold is a ray-tracing renderer program from Autodesk for calculating three-dimensional, computer-generated scenes and has become one of the most…

Speaking of multiple cards, how well does rendering speed scale across multiple GPUs in Redshift? Are there diminishing returns as more cards are added? We are putting Redshift 3.0.50 to the test, looking at scaling from one to eight video cards in a single workstation.
27 Mar 2022

Redshift & Cinema 4D Performance Scaling on Multi RTX 3090

Speaking of multiple cards, how well does rendering speed scale across multiple GPUs in Redshift? Are there diminishing returns as…

VRAM is probably one of the single most important considerations when using OctaneRender®, since VRAM determines what you can actually get done in any given shot — if your scene or parts of it doesn't fit into VRAM it is not going to render. Out of Core is useful to address VRAM overflow, but it can only go so far, and performance will suffer. So many scenes come into Otoy Tech Support that is not using VRAM effectively. This guide will offer suggestions to help you create scenes that are optimized for Octane.
10 Mar 2022

Best Octane Scene Optimization Tips for Faster rendering

VRAM is probably one of the single most important considerations when using OctaneRender®, since VRAM determines what you can actually…

Theoretically, having multiple graphics cards split up the workload of processing frames means that your system can render frames more quickly. However, many peoples also declared that Multi-GPUs configurations don't offer a linear scaling of performance, and the cost of Multi GPU is not worth the real performance. Now, let us get to the point and dive deeper into how Multi GPU scales in Octane, Vray & Redshift.
06 Mar 2022

Compare Multi-GPU Scaling in Octane, Vray & Redshift

Theoretically, having multiple graphics cards split up the workload of processing frames means that your system can render frames more…

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