iRender Cloud Rendering Service

The daily Post

iRender : GPU-Accelerated Cloud Render Farm.
We’re a set of beautifully obvious GPU cloud rendering to keep your ideas moving.
READ OUR BLOG

Learn all about Redshift and VRAM with iRender

When choosing a GPU for Redshift rendering, considering its raw clock speeds and processing cores is simply not enough. Ensuring your GPU has access to sufficient VRAM (video memory) is very important. In this article, let’s learn more about Redshift and VRAM with iRender. We are going to take a look at VRAM, how Redshift uses it, how much VRAM you need for Redshift rendering and what to do when your GPU runs out of VRAM.

Read more

Cinema 4D 2024 Plugins for Modelling

Cinema 4D is the industry-leading 3D software used by film, television, and design professionals. With powerful tools and an intuitive interface, users can create stunning images and animations that capture the imagination. Thanks to plugins, we can create many frames with the most amazing effects for viewers. In today’s article, we will explore the top plugins for Cinema 4D simulation.

Read more

How much VRAM do you need for 3D rendering?

When building a PC for rendering, the VRAM requirements of your GPU can vary depending on the software you use as well as your project complexity. Selecting a GPU with sufficient VRAM is essential for efficient 3D rendering since the VRAM directly impacts how complex rendering projects can be handled. In this article, we will look closer at VRAM and go through the VRAM demands of popular rendering workloads.

Read more

Redshift CPU rendering: Should we use it?

Previously, Redshift has been a GPU-only renderer. However, with the release of Redshift 3.5, Redshift CPU was initially introduced. It gave us an opportunity to have an even more host application and enabled more users to make use of Redshift’s powerful materials and rendering on any system. Let’s learn more about Redshift CPU rendering to answer the question “Should we use it?” with iRender!

Read more

Eevee Next: Blender’s Next-Gen Real-Time Render Engine

On March 5th, 2024, Blender will launch Eevee Next in the next release of Blender 4.1. This version promises to include completely rewritten baking, enhanced shadow resolutions, shader displacement, and almost no limitations on the number of lights in a scene. In this article, we will dive deep into some upcoming Eevee features.

Read more

Troubleshooting Maxon Redshift performance issue

Redshift is a biased, first fully GPU-accelerated renderer. Fast speed, interactivity and flexibility make Redshift one of the most popular render engines for many individuals and studios of every size these days, and of course for iRender users. Sometimes you will encounter performance issue when using Redshift, and in this article, let’s troubleshoot it with iRender.

Read more

Orientate GPU Rendering for OctaneRender

OctaneRender is a powerful GPU-based renderer that can significantly speed up rendering. Mastering GPU rendering with Octane requires optimizing projects and settings to utilize the capabilities of your graphics card fully. In this article, we will provide you with an orientation on essential concepts like VRAM usage and management that power OctaneRender’s ability to harness the speed of GPUs.

Read more

Contact

INTEGRATIONS

Autodesk Maya
Autodesk 3DS Max
Blender
Cinema 4D
Houdini
Daz Studio
Maxwell
Omniverse
Nvidia Iray
Lumion
KeyShot
Unreal Engine
Twinmotion
Redshift
Octane
V-Ray
And many more…

iRENDER ECOSYSTEM

iRender Core – GPU Render Engine
GPU HUB. – Decentralized GPU Computing
Chip Render Farm

iRENDER TEAM

MONDAY – SUNDAY
Hotline: (+84) 912-785-500
Skype: iRender Support
Email: [email protected]
Address 1: 68 Circular Road #02-01, 049422, Singapore.
Address 2: No.22 Thanh Cong Street, Hanoi, Vietnam.

Contact
[email protected]