Octane Enterprise

Source: iamag.co
Autodesk Maya is a 3D computer graphics application with powerful character creation, rigging, animation, and simulation tools. Octane is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market. Maya does support Octane rendering. And the latest release is OctaneRender® for Maya v2021.1.4. Let’s see how you should build a suitable set of hardware for those two.
03 May 2022

Faster rendering with Octane and Maya on iRender

Autodesk Maya is a 3D computer graphics application with powerful character creation, rigging, animation, and simulation tools. Octane is the…

Source: free3d.com
3ds Max is a computer graphics program for creating 3D models, animations, and digital images. It’s one of the most popular programs in the computer graphics industry. Octane is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market. 3ds Max does support Octane rendering. And the latest release is OctaneRender® for 3ds Max® v2021.1.4. Let’s see how you should build a suitable set of hardware for those two in the article below.
19 Apr 2022

Powerful cloud rendering for 3ds Max and Octane

3ds Max is a computer graphics program for creating 3D models, animations, and digital images. It’s one of the most…

Recently, Otoy has unveiled Octane 2022, the next major set of updates to the GPU production renderer, with the release of OctaneRender 2022.1 XB0, the first experimental build of the CUDA edition. Interestingly, some major changes include a new photon tracing kernel, making rendering caustics “about 1000x faster”, a new layered ubermaterial based on Autodesk’s Standard Surface specification, and better handling of volumes.
06 Jan 2022

What’s new in OctaneRender 2022.1 XB0?

Recently, Otoy has unveiled Octane 2022, the next major set of updates to the GPU production renderer, with the release…

As we all know, Octane has various ways of layering textures and materials together to form complex looks and the purpose of this article is to walk you through how to use the most common ones by texturing a sci-fi crate. From the first and second parts, we have gone through almost all the steps from creating basic setups, Base Texture and Masking Strategies, etc. Now let’s come to the final part, which will guide you through Screen and Label and then see the final look of our sci-fi crate.
16 Dec 2021

Understand Mixing and Layering Systems in Octane for C4D (part 3)

As we all know, Octane has various ways of layering textures and materials together to form complex looks and the…

From the first part, we have covered some overall Setup of how the C4D file is constructed and pointed out where the assets originate from and Base Texture including building a Composite Material and set up a procedural mask using a Saw Wave, Gradient and Mix Texture node to tell Octane where to apply two different scratch masks. We’ll also be using a Dirt Node to apply some edge wear, touching on grouping nodes to clean up the node graph. Finally, we reused our procedural mask to restrict a rubber material to the bottom. Now let’s come to the next part of this step though, which will continue with Masking Strategies, Handles, and Top Bumps.
09 Dec 2021

Understand Mixing and Layering Systems in Octane for C4D (part 2)

From the first part, we have covered some overall Setup of how the C4D file is constructed and pointed out…

There’s a lot of overlap and many ways to accomplish the same task in Octane. The goal of this step-through is to introduce you to as many layering and mixing systems in Octane as possible over the course of one project and then let you decide which ones you think will work the best in any future projects you make.
02 Dec 2021

Understand Mixing and Layering Systems in Octane for C4D (part 1)

There’s a lot of overlap and many ways to accomplish the same task in Octane. The goal of this step-through…

From the first part, almost all the basics of Path Tracing Optimization for Faster Rendering on Octane are covered including Kernel Settings, Max samples, Diffuse/Specular/ Scattering Depth, CI clamp, and Hot Pixel removal. Now let’s come to the next part of this series, which will continue with other Other Tweaky Settings and Camera Settings in Octane to speed up the rendering time.
18 Nov 2021

Path Tracing Optimization for Faster Rendering on Octane (part 2)

From the first part, almost all the basics of Path Tracing Optimization for Faster Rendering on Octane are covered including…

Today, the purpose of this writeup is to look at mostly the Path Tracing Kernel settings and see how to fiddle with them to speed up render and iteration times. This guide was written using the Cinema 4D version of Octane, but the settings should be the same no matter what DCC you're using (or standalone, for that matter).
11 Nov 2021

Path Tracing Optimization for Faster Rendering on Octane (part 1)

Today, the purpose of this writeup is to look at mostly the Path Tracing Kernel settings and see how to…

OctaneRender is a physical-based render engine developed by OTOY. It’s available as a standalone product and as a plug-in for DCC (Digital Content Creation) host apps like Maya, 3D Studio MAX, and Cinema 4D. Now it is being used widely in feature films, commercials, and even architectural rendering, etc. As we all know, lighting in 3D is a tricky, yet incredibly important thing. The purpose of this article is to go over all the various types of lights from a high level, explain when and how to use them, and a bit about how to optimize them. The focus of this writeup is HDRI lighting.
21 Oct 2021

Lighting in Octane for Cinema 4D: HDRI (part 1)

OctaneRender is a physical-based render engine developed by OTOY. It’s available as a standalone product and as a plug-in for…

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