Arnold render farm

Arnold is a ray-tracing renderer program from Autodesk for calculating three-dimensional, computer-generated scenes and has become one of the most widely used rendering programs in professional film production worldwide in recent years. Over 300 leading studios and production houses use Arnold as their standard renderer. Autodesk Arnold is part of Autodesk Maya and Autodesk 3ds Max as an interactive renderer. From version 6 Arnold is able to use the CPU and GPU for its renderings. Plug-ins are available for the following programs: Maya, 3ds Max, Houdini, Cinema 4D, Katana and Softimage. In today's article, let's learn some general settings to get started with Arnold GPU rendering.
06 Apr 2022

Getting Started with Arnold GPU on iRender Service

Arnold is a ray-tracing renderer program from Autodesk for calculating three-dimensional, computer-generated scenes and has become one of the most…

Through many years of improvement and updates, Act-3D has released a dozen versions of Lumion. There are many improvements and developments in the new version Lumion 12, and latest Lumion 12.3. You can take this chance to upgrade and migrate your work. As a 3D rendering program, Lumion is different from other CAD software as it relies primarily on having an excellent graphics card. This is especially important for Lumion’s high-end features. Lumion also requires a computer with a fast graphics card with plenty of memory, as well as an internet connection. To make rendering simpler and easier, we will need to understand the system requirements first. In Blog's Today, we will explore "System Requirements for Lumion 12.3".
02 Apr 2022

Exploring System Requirements for Lumion 12.3 with iRender

Through many years of improvement and updates, Act-3D has released a dozen versions of Lumion. There are many improvements and…

Arnold is a ray-tracing renderer program from Autodesk for calculating three-dimensional, computer-generated scenes and has become one of the most widely used rendering programs in professional film production worldwide in recent years. Over 300 leading studios and production houses use Arnold as their standard renderer. Autodesk Arnold is part of Autodesk Maya and Autodesk 3ds Max as an interactive renderer. From version 6 Arnold is able to use the CPU and GPU for its renderings. Plug-ins are available for the following programs: Maya, 3ds Max, Houdini, Cinema 4D, Katana and Softimage. In today's article, let's figure out what is the ideal configuration we should equip for our workstation for Arnold.
30 Mar 2022

Ideal workstation configuration for Arnold

Arnold is a ray-tracing renderer program from Autodesk for calculating three-dimensional, computer-generated scenes and has become one of the most…

Houdini 18 introduces SideFX Solaris - a USD-based context for lookdev, layout and lighting that brings procedural tools to this important part of the pipeline. This release also includes SOP-based tools for configuring Destruction and Pyro FX shots, and UX enhancements throughout the software. In Blog's Today, we will explore new features in Houdini 18.0 with iRender.
26 Mar 2022

Exploring new features in Houdini 18.0 with iRender Cloud Rendering

Houdini 18 introduces SideFX Solaris – a USD-based context for lookdev, layout and lighting that brings procedural tools to this…

Mantra, the built-in renderer of Houdini, is an advanced rendering system that has some really great features. Especially, Mantra is a standalone renderer that gets its data directly from Houdini. Specifically, it is a multi-paradigm renderer, implementing scanline, raytracing, and physically-based rendering. Because Mantra has deep integration with Houdini, such as the highly efficient rendering of packed primitives and volumes, this render engine becomes a good choice for Houdini artists.
23 Mar 2022

Render quality and speed control in Houdini with Mantra renderer

Mantra, the built-in renderer of Houdini, is an advanced rendering system that has some really great features. Especially, Mantra is…

A scene you made is not rendering at all. And you are confused as to how to handle it because it took you a long time to render. Please don't worry, this is a problem that practically every Blender user has encountered at some point. In our Blog's Today, we’ll look at some of the reasons why your renderings appear blank or black.
19 Mar 2022

Tips to fix Blender render result is completely blank and black with iRender

A scene you made is not rendering at all. And you are confused as to how to handle it because…

In Blender, you’ll often find that you can zoom in to a point but then can’t zoom any further, even if there’s plenty of room to zoom to the meshes on the scene. Is there anything you can do to zoom in further if you can’t zoom in as far as you’d like? Before we get into how to fix it, let’s look at why zoom stops at a certain point in our Blog's Today.
12 Mar 2022

Tips to fix Zoom stops at a point in Blender

In Blender, you’ll often find that you can zoom in to a point but then can’t zoom any further, even…

Cycles X is essentially a set of improvements to Blender’s Cycles rendering engine. It was announced on April 23rd, 2021 by the Blender Foundation. The ‘X’ on Cycles X represents the number ten. Cycles render engine is celebrating its tenth anniversary. It ships with Blender version 3.0 and later. The core was rewritten from the ground up to render much faster than Cycles’ render engine. Furthermore, the new core makes it easier for Blender developers to add future improvements. In Blog's Today, we will learn about "How to speed up Blender’s Cycles X rendering engine".
05 Mar 2022

How to speed up Blender’s Cycles X rendering engine

Cycles X is essentially a set of improvements to Blender’s Cycles rendering engine. It was announced on April 23rd, 2021…

As we know Blender 3.0 has officially been released, and with it comes a robust list of updates, improved features, and significant benchmarks that continue to make this software a powerful contender as an industry standard going into 2022. While Blender 3.0 didn’t include any new rendering engines, two of the three built-in engines, Eevee and Cycles have made some incredible upgrades that are sure to excite the Blender community. Fortunately, if you prefer third-party Blender engines, many are keeping up to pace with the 3.0 upgrade. In Blog's Today, we will learn about "Rendering Engine Update with Internal and Third-Party in Blender".
26 Feb 2022

Blender 3.0 Rendering Engine Update with Internal and Third-Party

As we know Blender 3.0 has officially been released, and with it comes a robust list of updates, improved features,…

When we take a look at the 3D industry from an efficiency point of view, we’ll see that time occupies an important place. The most important thing is certainly skills, quality and detail, but there’s also the factor of finishing projects in a timely manner. Retopoflow is a set of tools on its own. There are a lot of great features. In Blender I think you wind up using a lot of different techniques to get the job done including shrink wrap and just normal modeling tools. In Blog's Today, we will explore about "Blender Addons for Retopology".
19 Feb 2022

Awesome Blender Addons for Retopology

When we take a look at the 3D industry from an efficiency point of view, we’ll see that time occupies…

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