#Redshift Render Engine

Redshift is a biased 3D rendering software that is based on GPU acceleration and used on projects like Overwatch or the Lego Movie. Redshift uses physically based materials that are compatible workflows of Allegorithmic Substance and Unreal Engine. Also, users can rely on a series of dedicated shaders for skin and hair. The lighting system is both highly flexible and realistic, with image-based environment textures providing light for entire scenes, and volumetric lighting to create dramatic effects. Speaking of which, Redshift’s support of volumetrics is based on OpenVDB rendering. To add to the realism, physical lens effects like ISO, shutter, and color balanced can be used. AOVs can be efficiently composited thanks to this 3D rendering software’s support of OpenExr. Due to its advanced output options, Redshift is an excellent 3D rendering software for creating complex shots.

  • Price$500
  • HardwareGPU
  • OSWindows, macOS, Linux
  • Plugin3ds Max, Cinema 4D, Houdini, Maya, Softimage

The software can handle several stages of the animation pipeline including pre-visualization, layout, cameras, modeling, texturing, rigging, animation, VFX, lighting, and rendering. And most recently, Autodesk has revealed 3ds Max 2023’s features. The release updates 3ds Max’s retopology tools to make it possible to process large data sets, adds a new Autodesk Standard Surface Compliant mode to the Physical Material, and introduces support for glTF export. Let’s go into detail about some significant improvement now!
07 Apr 2022

What’s New in 3ds Max 2023

The software can handle several stages of the animation pipeline including pre-visualization, layout, cameras, modeling, texturing, rigging, animation, VFX, lighting,…

Redshift supports a set of rendering features not found in other GPU renderers on the market such as point-based GI, flexible shader graphs, out-of-core texturing and out-of-core geometry. While these features are supported by most CPU-biased renderers, getting them to work efficiently and predictably on the GPU was a significant challenge!
31 Mar 2022

Best GPU memory Optimization techniques on Redshift 3D

Redshift supports a set of rendering features not found in other GPU renderers on the market such as point-based GI,…

Speaking of multiple cards, how well does rendering speed scale across multiple GPUs in Redshift? Are there diminishing returns as more cards are added? We are putting Redshift 3.0.50 to the test, looking at scaling from one to eight video cards in a single workstation.
27 Mar 2022

Redshift & Cinema 4D Performance Scaling on Multi RTX 3090

Speaking of multiple cards, how well does rendering speed scale across multiple GPUs in Redshift? Are there diminishing returns as…

And amazingly, Redshift has various options that allow you to fine-tune the performance of rendering, depending on your scene requirements. For today’s article, let’s go with iRender to explore some best Optimization techniques to boost render speed on Redshift 3D.
24 Mar 2022

Advanced techniques to boost render speed on Redshift 3D

And amazingly, Redshift has various options that allow you to fine-tune the performance of rendering, depending on your scene requirements.…

Theoretically, having multiple graphics cards split up the workload of processing frames means that your system can render frames more quickly. However, many peoples also declared that Multi-GPUs configurations don't offer a linear scaling of performance, and the cost of Multi GPU is not worth the real performance. Now, let us get to the point and dive deeper into how Multi GPU scales in Octane, Vray & Redshift.
06 Mar 2022

Compare Multi-GPU Scaling in Octane, Vray & Redshift

Theoretically, having multiple graphics cards split up the workload of processing frames means that your system can render frames more…

Deadline 10.1 reflects our ongoing investment in performance and scale with increased worker scale on Linux and Windows platforms, providing the ability to scale bigger and faster than ever to complete your projects. Deadline 10.1 adds more support for popular content production tools. SideFX Houdini can now be used in AWS Portal, and usage based licensing (UBL) for SideFX Houdini Engine is now available on the AWS Thinkbox Marketplace (Mantra support to follow in an upcoming release).
30 Jan 2022

Optimize Your Houdini Project With iRender & Thinkbox Deadline

Deadline 10.1 reflects our ongoing investment in performance and scale with increased worker scale on Linux and Windows platforms, providing…

In this article, I am giving you an introduction to the amazing Axiom GPU Accelerated Sparse Volumetric Fluid Solver and the best hardware system to use Axiom and Houdini. Axiom is a sparse GPU accelerated volumetric fluid solver for computer graphics and visual effects. What sets it apart is the ability to run true sparse simulations fully on a GPU to leverage its computational power.
09 Jan 2022

The Best Cloud Rendering Service for Axiom & Houdini

In this article, I am giving you an introduction to the amazing Axiom GPU Accelerated Sparse Volumetric Fluid Solver and…

However, Mantra process still uses 100% CPU power and that’s the reason the artists often found it slow to meet their deadline. There is a clear trend these days to incorporate more and more GPU acceleration into 3D products. In the rendering space, the idea of offloading certain tasks to the GPU has been around for over a decade, but it’s only been in the past few years that you’ve seen massive leaps in performance, largely thanks to NVIDIA’s advances with their Ampere architecture and RT cores. In this article, I’ll show you prime examples which are some alternatives to render your Houdini projects in a faster way. I take my first deep dive into Redshift, V-Ray and Octane that are some of the main alternatives you can use for your Houdini projects.
02 Jan 2022

Speed Up Houdini SideFx with GPU Rendering

However, Mantra process still uses 100% CPU power and that’s the reason the artists often found it slow to meet…

As demonstrated above, video card performance in Redshift scales very well as additional cards are added. It isn’t quite perfect, or linear, scaling – there is some level of diminishing returns – but it is still more than enough to justify their use in multi-GPU workstations. As long as each card is supported, Redshift does allow you to mix and match different models of video cards.. However, the more different the cards (different architectures, different versions of CUDA, etc.), the larger the chance of errors occurring. Also note that if the cards have different amounts of VRAM you will be limited to the smallest amount.
28 Nov 2021

Create Beautiful Particle Animation Using Cinema 4D & Redshift

As demonstrated above, video card performance in Redshift scales very well as additional cards are added. It isn’t quite perfect,…

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